simple.c (66834) | simple.c (70991) |
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1/*- 2 * Copyright (c) 1991-1997 S�ren Schmidt 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright --- 11 unchanged lines hidden (view full) --- 20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 * | 1/*- 2 * Copyright (c) 1991-1997 S�ren Schmidt 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright --- 11 unchanged lines hidden (view full) --- 20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 * |
28 * $FreeBSD: head/lib/libvgl/simple.c 66834 2000-10-08 21:34:00Z phk $ | 28 * $FreeBSD: head/lib/libvgl/simple.c 70991 2001-01-13 11:30:17Z nsouch $ |
29 */ 30 31#include <signal.h> 32#include <sys/fbio.h> 33#include "vgl.h" 34 35static byte VGLSavePaletteRed[256]; 36static byte VGLSavePaletteGreen[256]; 37static byte VGLSavePaletteBlue[256]; 38 39#define ABS(a) (((a)<0) ? -(a) : (a)) 40#define SGN(a) (((a)<0) ? -1 : 1) 41#define min(x, y) (((x) < (y)) ? (x) : (y)) 42#define max(x, y) (((x) > (y)) ? (x) : (y)) 43 | 29 */ 30 31#include <signal.h> 32#include <sys/fbio.h> 33#include "vgl.h" 34 35static byte VGLSavePaletteRed[256]; 36static byte VGLSavePaletteGreen[256]; 37static byte VGLSavePaletteBlue[256]; 38 39#define ABS(a) (((a)<0) ? -(a) : (a)) 40#define SGN(a) (((a)<0) ? -1 : 1) 41#define min(x, y) (((x) < (y)) ? (x) : (y)) 42#define max(x, y) (((x) > (y)) ? (x) : (y)) 43 |
44static void 45color2mem(u_long color, byte *b, int len) 46{ 47 switch (len) { 48 case 4: 49 b[3] = (color >> 24) & 0xff; 50 /* fallthrough */ 51 case 3: 52 b[2] = (color >> 16) & 0xff; 53 /* fallthrough */ 54 case 2: 55 b[1] = (color >> 8) & 0xff; 56 /* fallthrough */ 57 case 1: 58 default: 59 b[0] = color & 0xff; 60 break; 61 } 62 63 return; 64} 65 66static u_long 67mem2color(byte *b, int len) 68{ 69 u_long color = 0; 70 71 switch (len) { 72 case 4: 73 color |= (b[3] & 0xff) << 24; 74 /* fallthrough */ 75 case 3: 76 color |= (b[2] & 0xff) << 16; 77 /* fallthrough */ 78 case 2: 79 color |= (b[1] & 0xff) << 8; 80 /* fallthrough */ 81 case 1: 82 default: 83 color |= (b[0] & 0xff); 84 break; 85 } 86 87 return color; 88} 89 |
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44void | 90void |
45VGLSetXY(VGLBitmap *object, int x, int y, byte color) | 91VGLSetXY(VGLBitmap *object, int x, int y, u_long color) |
46{ 47 int offset; | 92{ 93 int offset; |
94 byte b[4]; |
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48 49 VGLCheckSwitch(); 50 if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) { 51 if (!VGLMouseFreeze(x, y, 1, 1, color)) { 52 switch (object->Type) { 53 case MEMBUF: 54 case VIDBUF8: | 95 96 VGLCheckSwitch(); 97 if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) { 98 if (!VGLMouseFreeze(x, y, 1, 1, color)) { 99 switch (object->Type) { 100 case MEMBUF: 101 case VIDBUF8: |
55 object->Bitmap[y*object->VXsize+x]=(color); | 102 object->Bitmap[y*object->VXsize+x]=((byte)color); |
56 break; 57 case VIDBUF8S: | 103 break; 104 case VIDBUF8S: |
58 object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=(color); | 105 object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=((byte)color); |
59 break; | 106 break; |
107 case VIDBUF16: 108 case VIDBUF24: 109 case VIDBUF32: 110 color2mem(color, b, object->PixelBytes); 111 bcopy(b, &object->Bitmap[(y*object->VXsize+x) * object->PixelBytes], 112 object->PixelBytes); 113 break; 114 case VIDBUF16S: 115 case VIDBUF24S: 116 case VIDBUF32S: 117 color2mem(color, b, object->PixelBytes); 118 offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes); 119 bcopy(b, &object->Bitmap[offset], object->PixelBytes); 120 break; |
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60 case VIDBUF8X: 61 outb(0x3c4, 0x02); 62 outb(0x3c5, 0x01 << (x&0x3)); | 121 case VIDBUF8X: 122 outb(0x3c4, 0x02); 123 outb(0x3c5, 0x01 << (x&0x3)); |
63 object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = (color); | 124 object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color); |
64 break; 65 case VIDBUF4S: 66 offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); 67 goto set_planar; 68 case VIDBUF4: 69 offset = y*VGLAdpInfo.va_line_width + x/8; 70set_planar: 71 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); | 125 break; 126 case VIDBUF4S: 127 offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); 128 goto set_planar; 129 case VIDBUF4: 130 offset = y*VGLAdpInfo.va_line_width + x/8; 131set_planar: 132 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); |
72 outb(0x3ce, 0x00); outb(0x3cf, color & 0x0f); /* set/reset */ | 133 outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */ |
73 outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ 74 outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ | 134 outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ 135 outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ |
75 object->Bitmap[offset] |= color; | 136 object->Bitmap[offset] |= (byte)color; |
76 } 77 } 78 VGLMouseUnFreeze(); 79 } 80} 81 | 137 } 138 } 139 VGLMouseUnFreeze(); 140 } 141} 142 |
82byte | 143u_long |
83VGLGetXY(VGLBitmap *object, int x, int y) 84{ 85 int offset; | 144VGLGetXY(VGLBitmap *object, int x, int y) 145{ 146 int offset; |
147 byte b[4]; |
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86#if 0 87 int i; | 148#if 0 149 int i; |
88 byte color; | 150 u_long color; |
89 byte mask; 90#endif 91 92 VGLCheckSwitch(); 93 if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize) 94 return 0; 95 switch (object->Type) { 96 case MEMBUF: 97 case VIDBUF8: 98 return object->Bitmap[((y*object->VXsize)+x)]; 99 case VIDBUF8S: 100 return object->Bitmap[VGLSetSegment(y*object->VXsize+x)]; | 151 byte mask; 152#endif 153 154 VGLCheckSwitch(); 155 if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize) 156 return 0; 157 switch (object->Type) { 158 case MEMBUF: 159 case VIDBUF8: 160 return object->Bitmap[((y*object->VXsize)+x)]; 161 case VIDBUF8S: 162 return object->Bitmap[VGLSetSegment(y*object->VXsize+x)]; |
163 case VIDBUF16: 164 case VIDBUF24: 165 case VIDBUF32: 166 bcopy(&object->Bitmap[(y*object->VXsize+x) * object->PixelBytes], 167 b, object->PixelBytes); 168 return (mem2color(b, object->PixelBytes)); 169 case VIDBUF16S: 170 case VIDBUF24S: 171 case VIDBUF32S: 172 offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes); 173 bcopy(&object->Bitmap[offset], b, object->PixelBytes); 174 175 return (mem2color(b, object->PixelBytes)); |
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101 case VIDBUF8X: 102 outb(0x3ce, 0x04); outb(0x3cf, x & 0x3); 103 return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)]; 104 case VIDBUF4S: 105 offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); 106 goto get_planar; 107 case VIDBUF4: 108 offset = y*VGLAdpInfo.va_line_width + x/8; --- 5 unchanged lines hidden (view full) --- 114 mask = 0x80 >> (x%8); 115 for (i = 0; i < VGLModeInfo.vi_planes; i++) { 116 outb(0x3ce, 0x04); outb(0x3cf, i); 117 color |= (object->Bitmap[offset] & mask) ? (1 << i) : 0; 118 } 119 return color; 120#endif 121 } | 176 case VIDBUF8X: 177 outb(0x3ce, 0x04); outb(0x3cf, x & 0x3); 178 return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)]; 179 case VIDBUF4S: 180 offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); 181 goto get_planar; 182 case VIDBUF4: 183 offset = y*VGLAdpInfo.va_line_width + x/8; --- 5 unchanged lines hidden (view full) --- 189 mask = 0x80 >> (x%8); 190 for (i = 0; i < VGLModeInfo.vi_planes; i++) { 191 outb(0x3ce, 0x04); outb(0x3cf, i); 192 color |= (object->Bitmap[offset] & mask) ? (1 << i) : 0; 193 } 194 return color; 195#endif 196 } |
122 return 0; | 197 return 0; /* XXX black? */ |
123} 124 125void | 198} 199 200void |
126VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) | 201VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) |
127{ 128 int d, x, y, ax, ay, sx, sy, dx, dy; 129 130 dx = x2-x1; ax = ABS(dx)<<1; sx = SGN(dx); x = x1; 131 dy = y2-y1; ay = ABS(dy)<<1; sy = SGN(dy); y = y1; 132 133 if (ax>ay) { /* x dominant */ 134 d = ay-(ax>>1); --- 17 unchanged lines hidden (view full) --- 152 x += sx; d -= ay; 153 } 154 y += sy; d += ax; 155 } 156 } 157} 158 159void | 202{ 203 int d, x, y, ax, ay, sx, sy, dx, dy; 204 205 dx = x2-x1; ax = ABS(dx)<<1; sx = SGN(dx); x = x1; 206 dy = y2-y1; ay = ABS(dy)<<1; sy = SGN(dy); y = y1; 207 208 if (ax>ay) { /* x dominant */ 209 d = ay-(ax>>1); --- 17 unchanged lines hidden (view full) --- 227 x += sx; d -= ay; 228 } 229 y += sy; d += ax; 230 } 231 } 232} 233 234void |
160VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) | 235VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) |
161{ 162 VGLLine(object, x1, y1, x2, y1, color); 163 VGLLine(object, x2, y1, x2, y2, color); 164 VGLLine(object, x2, y2, x1, y2, color); 165 VGLLine(object, x1, y2, x1, y1, color); 166} 167 168void | 236{ 237 VGLLine(object, x1, y1, x2, y1, color); 238 VGLLine(object, x2, y1, x2, y2, color); 239 VGLLine(object, x2, y2, x1, y2, color); 240 VGLLine(object, x1, y2, x1, y1, color); 241} 242 243void |
169VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) | 244VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) |
170{ 171 int y; 172 173 for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color); 174} 175 176void | 245{ 246 int y; 247 248 for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color); 249} 250 251void |
177inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, byte color) | 252inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color) |
178{ 179 if (x!=0) { 180 VGLSetXY(object, xc+x, yc+y, color); 181 VGLSetXY(object, xc-x, yc+y, color); 182 if (y!=0) { 183 VGLSetXY(object, xc+x, yc-y, color); 184 VGLSetXY(object, xc-x, yc-y, color); 185 } 186 } 187 else { 188 VGLSetXY(object, xc, yc+y, color); 189 if (y!=0) 190 VGLSetXY(object, xc, yc-y, color); 191 } 192} 193 194void | 253{ 254 if (x!=0) { 255 VGLSetXY(object, xc+x, yc+y, color); 256 VGLSetXY(object, xc-x, yc+y, color); 257 if (y!=0) { 258 VGLSetXY(object, xc+x, yc-y, color); 259 VGLSetXY(object, xc-x, yc-y, color); 260 } 261 } 262 else { 263 VGLSetXY(object, xc, yc+y, color); 264 if (y!=0) 265 VGLSetXY(object, xc, yc-y, color); 266 } 267} 268 269void |
195VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color) | 270VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color) |
196{ 197 int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; 198 int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; 199 200 while (dx<dy) { 201 set4pixels(object, x, y, xc, yc, color); 202 if (d>0) { 203 y--; dy-=asq2; d-=dy; --- 6 unchanged lines hidden (view full) --- 210 if (d<0) { 211 x++; dx+=bsq2; d+=dx; 212 } 213 y--; dy-=asq2; d+=asq-dy; 214 } 215} 216 217void | 271{ 272 int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; 273 int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; 274 275 while (dx<dy) { 276 set4pixels(object, x, y, xc, yc, color); 277 if (d>0) { 278 y--; dy-=asq2; d-=dy; --- 6 unchanged lines hidden (view full) --- 285 if (d<0) { 286 x++; dx+=bsq2; d+=dx; 287 } 288 y--; dy-=asq2; d+=asq-dy; 289 } 290} 291 292void |
218inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, byte color) | 293inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color) |
219{ 220 if (x!=0) { 221 VGLLine(object, xc+x, yc+y, xc-x, yc+y, color); 222 if (y!=0) 223 VGLLine(object, xc+x, yc-y, xc-x, yc-y, color); 224 } 225 else { 226 VGLLine(object, xc, yc+y, xc, yc-y, color); 227 } 228} 229 230void | 294{ 295 if (x!=0) { 296 VGLLine(object, xc+x, yc+y, xc-x, yc+y, color); 297 if (y!=0) 298 VGLLine(object, xc+x, yc-y, xc-x, yc-y, color); 299 } 300 else { 301 VGLLine(object, xc, yc+y, xc, yc-y, color); 302 } 303} 304 305void |
231VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color) | 306VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color) |
232{ 233 int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; 234 int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; 235 236 while (dx<dy) { 237 set2lines(object, x, y, xc, yc, color); 238 if (d>0) { 239 y--; dy-=asq2; d-=dy; --- 6 unchanged lines hidden (view full) --- 246 if (d<0) { 247 x++; dx+=bsq2; d+=dx; 248 } 249 y--; dy-=asq2; d+=asq-dy; 250 } 251} 252 253void | 307{ 308 int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; 309 int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; 310 311 while (dx<dy) { 312 set2lines(object, x, y, xc, yc, color); 313 if (d>0) { 314 y--; dy-=asq2; d-=dy; --- 6 unchanged lines hidden (view full) --- 321 if (d<0) { 322 x++; dx+=bsq2; d+=dx; 323 } 324 y--; dy-=asq2; d+=asq-dy; 325 } 326} 327 328void |
254VGLClear(VGLBitmap *object, byte color) | 329VGLClear(VGLBitmap *object, u_long color) |
255{ 256 int offset; 257 int len; | 330{ 331 int offset; 332 int len; |
333 int i, total = 0; 334 byte b[4]; |
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258 259 VGLCheckSwitch(); | 335 336 VGLCheckSwitch(); |
260 VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); | 337 VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); /* XXX */ |
261 switch (object->Type) { 262 case MEMBUF: 263 case VIDBUF8: | 338 switch (object->Type) { 339 case MEMBUF: 340 case VIDBUF8: |
264 memset(object->Bitmap, color, object->VXsize*object->VYsize); | 341 memset(object->Bitmap, (byte)color, object->VXsize*object->VYsize); |
265 break; 266 267 case VIDBUF8S: 268 for (offset = 0; offset < object->VXsize*object->VYsize; ) { 269 VGLSetSegment(offset); 270 len = min(object->VXsize*object->VYsize - offset, 271 VGLAdpInfo.va_window_size); | 342 break; 343 344 case VIDBUF8S: 345 for (offset = 0; offset < object->VXsize*object->VYsize; ) { 346 VGLSetSegment(offset); 347 len = min(object->VXsize*object->VYsize - offset, 348 VGLAdpInfo.va_window_size); |
272 memset(object->Bitmap, color, len); | 349 memset(object->Bitmap, (byte)color, len); |
273 offset += len; 274 } 275 break; | 350 offset += len; 351 } 352 break; |
353 case VIDBUF16: 354 case VIDBUF24: 355 case VIDBUF32: 356 color2mem(color, b, object->PixelBytes); 357 total = object->VXsize*object->VYsize*object->PixelBytes; 358 for (i = 0; i < total; i += object->PixelBytes) 359 bcopy(b, object->Bitmap + i, object->PixelBytes); 360 break; |
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276 | 361 |
362 case VIDBUF16S: 363 case VIDBUF24S: 364 case VIDBUF32S: 365 color2mem(color, b, object->PixelBytes); 366 total = object->VXsize*object->VYsize*object->PixelBytes; 367 for (offset = 0; offset < total; ) { 368 VGLSetSegment(offset); 369 len = min(total - offset, VGLAdpInfo.va_window_size); 370 for (i = 0; i < len; i += object->PixelBytes) 371 bcopy(b, object->Bitmap + offset + i, object->PixelBytes); 372 offset += len; 373 } 374 break; 375 |
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277 case VIDBUF8X: 278 /* XXX works only for Xsize % 4 = 0 */ 279 outb(0x3c6, 0xff); 280 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); | 376 case VIDBUF8X: 377 /* XXX works only for Xsize % 4 = 0 */ 378 outb(0x3c6, 0xff); 379 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); |
281 memset(object->Bitmap, color, VGLAdpInfo.va_line_width*object->VYsize); | 380 memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize); |
282 break; 283 284 case VIDBUF4: 285 case VIDBUF4S: 286 /* XXX works only for Xsize % 8 = 0 */ 287 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); 288 outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */ 289 outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ 290 outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ 291 for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) { 292 VGLSetSegment(offset); 293 len = min(object->VXsize*object->VYsize - offset, 294 VGLAdpInfo.va_window_size); | 381 break; 382 383 case VIDBUF4: 384 case VIDBUF4S: 385 /* XXX works only for Xsize % 8 = 0 */ 386 outb(0x3c4, 0x02); outb(0x3c5, 0x0f); 387 outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */ 388 outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ 389 outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ 390 for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) { 391 VGLSetSegment(offset); 392 len = min(object->VXsize*object->VYsize - offset, 393 VGLAdpInfo.va_window_size); |
295 memset(object->Bitmap, color, len); | 394 memset(object->Bitmap, (byte)color, len); |
296 offset += len; 297 } 298 outb(0x3ce, 0x05); outb(0x3cf, 0x00); 299 break; 300 } 301 VGLMouseUnFreeze(); 302} 303 --- 100 unchanged lines hidden --- | 395 offset += len; 396 } 397 outb(0x3ce, 0x05); outb(0x3cf, 0x00); 398 break; 399 } 400 VGLMouseUnFreeze(); 401} 402 --- 100 unchanged lines hidden --- |